#pragma once
#include "StaticObject.h"
#include "Sprite.h"
class Platform :
	public StaticObject
{
	Sprite* _sprite; 
	D3DXVECTOR2 _initpos;
	float delay;
	Box* _colBox;
public:
	//comment
	Platform(Box* box, STATIC_ID id);
	~Platform();
	void init();

	void update();

	void render();
	
	Box* getCollisionBox();
};

